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Super metroid randomizer water rooms
Super metroid randomizer water rooms










Easiest way to do this is to wall-jump off the right wall, but there is a way to do this that's slightly faster and doesn't involve spin-jumping I dunno how it works though. * "SMOOTH": Getting the Morph Ball without falling all the way to the ground first. Good freakin' luck getting it if you enter it from the right without morph ball, though, because of that one pirate that shoots you in the face right as you enter. * There's also a "NO DAMAGE" bonus for getting through Tourian Escape Room 4 (the biggest and most complicated Tourian escape room) without taking damage. * Defeating each boss with no damage gives the "NO DAMAGE" bonus. * Early Supers Room: get the Supers then fall down the resulting hole. pre-grapple) Shaft: right underneath the top ledge, like two blocks from the left wall. * Glass Tunnel: Just under the left side of the top platform. * Big Pink: the quickmorph passage just below the higher missile pack. Obviously faster when coming in from the right, or if you have speed booster.

super metroid randomizer water rooms

* Noob Bridge: the far corner of the alcove UNDER the bridge. * Red Fish Room (Maridia top escape to Red Brinstar): The bottom of the spawner pit. * Electric Death Room: the left dead-end just below the ceiling you can shoot out. the big slope in Crateria) and Lower Mushrooms: step on top of any mushroom to get the bonus. * Bowling Alley Path: in the middle pit with the Choot. * Wrecked Ship West Super Room: The nook below the Super. This doesn't work for a room with both rechargers though. * In every energy/missile recharge station, getting on the far side of the refill machine is a secret. * Crateria Power Bomb Room, or as I like to call it, the Crateria Acid Dragon Room: behind the power bomb expansion. * Waterway E-tank Room: Again, just behind the E-tank. * Pink Brinstar Hopper E-tank Room: Similarly, just behind the E-tank platform. Getting the "Billy Mays" Missile after the Alpha Power Bomb will basically guarantee you hit its secret. So this works even for the Wrecked Ship E-tank Room (which I prefer calling the Chozo Swimming Pool). * on top of every Chozo statue's head I've found so far, EXCEPT the Charge Beam Chozo statue and the Bomb Torizo Chozo statue (though I haven't tried stepping there BEFORE it started transforming). I recently started playing this too much. Will cause you to hate specific rooms in Super Metroid, and generally live in fear of crabs. Basically "a door randomizer and a scoreboard (that even accounts for slick gameplay)", as aptly described by a reviewer. Thread title: Couldn't find another thread on this, so just yell at me if I failed at searching.Īnyway. In the first screenshot, you can be there or one pixel to the left dunno of the wiggle room on the second position.Įdit: I oops'd away the two screenshots I had uploaded, so here goes another post for those. I presume they're probably the same in the original game too, but I haven't gone and checked. Handy tip: Attached are screenshots of the two "sweet spots" for cheesing (and thus getting the No Damage bonus against) Bomb Torizo. Oh well.) Manually editing the seed value will also automatically toggle this option off.

#SUPER METROID RANDOMIZER WATER ROOMS MANUAL#

(I was stupid and got one of my scores counted as Manual for this reason. You can manually re-randomize the seed by pressing Select, but you'll still be counted as Manual refresh unless you specifically enable this option. This is actually a separate categorization on the leaderboards, presumably to differentiate whether or not practicing a specific seed is possible to get a particular high score. You don't get to see the seed before playing it. * What is Auto-refresh? This just means you automatically start with a fresh seed, randomly chosen, every time you start Insert Coin again. Have this setting off to be allowed to spend as much time as you want in a room, obviously. You get extra time (amount based on difficulty) every time you get 10000 points (and point values for doing things like killing enemies are adjusted based on difficulty selection. Time starts counting down starting with your second room, excluding boss rooms. * What is Time Attack? You start off with 3 minutes on the clock. I recently started playing this too much.Ī couple things that I didn't know as a newbie:

super metroid randomizer water rooms super metroid randomizer water rooms

Couldn't find another thread on this, so just yell at me if I failed at searching.Īnyway.










Super metroid randomizer water rooms